LODE EDITOR

Tile Type
Entities
Click or drag to paint.
Right-click to erase.
Max 5 guards per designed level (LR_MAX_GUARDS=10 cap; the intro challenge spawns extras).
Select a tile type and click/drag to paint.
Export
Import
Drop a .txt or .cpp file here

Generated C++ -- ready to paste into lode_runner.cpp


    
Copied to clipboard automatically. You can also select all and copy manually.
Lives: 3 Gold: 0 Score: 0
Controls
W Climb up   S Climb/drop down
A Move left   D Move right
, Dig left    . Dig right
R Restart level

Load Level
Paste a C++ LevelDef block (same format as lode_runner.cpp):

Tile & Grid Reference

Tile key:
0 EMPTY   1 BRICK (dig)
2 LADDER   3 ROPE
4 GOLD    5 SOLID (no dig)
6 DIGGING   7 DUG

Grid: 20 cols × 15 rows
Row 0 = HUD row (dimmed, always empty)
Row 14 = ground floor

Level Design Best Practices

Difficulty Progression

Structural Guidelines

Common Patterns

Testing Checklist

Reference

Original Lode Runner Levels 1–10 (StrategyWiki)